I worked on Silent Ops as a programmer for the course of its production, until its release on iOS in 2011.
I was on the Silent Ops team from the beginning of the project until the game shipped. I worked on a lot of different elements of the game, but my biggest contribution was the dynamic cover system and the interactions between the player and the environment. It was my first commercial game project.
Unfortunately it seems the game is no longer available for purchase. Thankfully Let’s Play videos keep a record of the game.