Dead Steel

Dead Steel is a student project I worked on at Media Design School during my Game Development graduate diploma. We were a team of 7 and had 6 months to take a game from concept through to final product.

Screenshot
Fighting the big boss alien

We decided to make a top-down shooter, as it’s a genre that makes it very easy to control the scope. It’s also easy to make a top-down shooter fun and satisfying.
It was a very successful student project. The scope was kept narrow which allowed us to iterate on the game and ensure it was of a consistently high quality.

Awards and accolades:
Dead Steel was included as an on-disc download in the October 2010 issue of the New Zealand PC World Magazine.

NZ Game Developers Association: Kiwi game wins ‘excellent’ award at IGF China.

Our tutor, Jonathan Booth, giving a GDC presentation about Dead Steel.

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>